SpeakIt for Android (gg.speakit) and iPhone (gg.speakit.ios) · developed by Benzi Heler
Last updated: October 1, 2026
In short: you can play SpeakIt without an account. We never receive or store recordings of your voice. If you sign in, we keep your account details only to run your account, and we do not put your name or email into our analytics or crash reports. The game shows ads (Google AdMob). Some things are visible to other players: a name you type on the leaderboard or in a duel, and, if you sign in with Facebook or use Friends, your game progress. You can delete your account from inside the app at any time.
SpeakIt is a voice-powered guessing game developed by Benzi Heler (“we”, “us”). This policy covers the SpeakIt apps for Android and iPhone and the website speakit.gg. Contact: benziheler@gmail.com.
The app uses the microphone only while a round is listening for your answer. Speech is turned into text by your device’s speech recognition service (for example Google’s on Android or Apple’s on iPhone), which may send the audio to that company’s servers under its own privacy policy. SpeakIt never receives, records or stores your voice. The recognized text is compared with the answer on your device. Our analytics record whether an answer matched, which words of the correct answer you matched, and the length of what you said — not the rest of what you said. The one exception is a problem report you choose to send (see “Reports you send us”).
Your progress, scores, coins, power-ups and settings are stored on your device. Like other app data, they may be included in your device’s own backup (Google or iCloud), which is controlled by your device settings.
Depending on your device, you can sign in with Google, Facebook, Apple or email and password. Sign-in is handled by Google Firebase Authentication, which stores your email address, your name and profile picture (if the provider shares them), the sign-in provider and a random user ID. Email passwords are stored by Firebase in hashed form; we never see them. We use these details only to run your account and to let you sign in on another device. Signing in with Facebook gives us your name, email and profile picture. If you use Friends with Facebook, the app sends your Facebook login token to our server (Google Cloud Functions), which uses it to confirm the account is yours and to read the Facebook IDs and first names of your friends who also play SpeakIt. We do not store your friends list; it is read from Facebook each time.
We use Google Firebase Analytics and Firebase Crashlytics to understand how the game is played and to fix crashes. They collect: device model and operating system, language and app version, game events (for example castles completed, world, score, rank, purchases made, ads shown), how you arrived at the app (the Google Play install referrer), a random app-instance identifier and crash details. On Android, if you are signed in, this data is linked to your random account user ID; on iPhone it is not linked to your account. We do not send your name, email, profile picture or the words you say to analytics or crash reports. Google may also derive an approximate location (such as city or country) from your IP address and, where available, use the device’s advertising identifier.
SpeakIt shows ads through Google AdMob, including optional “watch an ad for a reward” ads. AdMob may collect your device’s advertising identifier, IP address, approximate location and information about ad interactions in order to show, measure and personalize ads and prevent fraud. On iPhone, SpeakIt does not ask for tracking permission, so your advertising identifier is not available to ads. You can limit ad personalization or reset your advertising ID in your device settings, and learn more at How Google uses information from apps. On newer Android versions, ads may also use Android’s Privacy Sandbox signals (such as Topics), which you can manage in your device settings. Buying “Remove Ads” turns off ads between castles.
In-app purchases are processed by Google Play or the Apple App Store. We never receive your payment details; we receive only confirmation of which item was bought.
When you finish and choose to submit a score, we store the name you type, your score, stars, grade, game language and the date. This entry is public — other players can see it. It is not linked to your account, so use a nickname if you prefer.
A duel room stores the name you type, a color, the game language, the round results and a random identifier created by the app for your installation (not a device or advertising identifier). Duel rooms are not private: while a room exists, anyone using the app can read it, so use a nickname rather than your real name. Rooms are deleted automatically, normally within two days of being created.
Friends features need a sign-in. If you sign in with Facebook, we store your game progress and Facebook ID right away, and your Facebook friends who play SpeakIt can see you — you can switch this off at any time with “Show me to my friends on the map” in Settings. Friend codes and “players nearby” stay off until you use them. When Friends is active, we store your game progress (character, rank, world, castle, best score), the device platform and, if you connected Facebook, your Facebook ID. What others see:
Friend codes and friend links are stored so the feature works. Players who have not played for a long time (about 6 months, or 30 days for nearby) are no longer shown.
If you report a problem with a picture or answer, we receive the item, your language, the kind of problem and any text you write. If you send a general problem report from Settings, we also receive your app version, device model, operating system, language setting, the current game state and a short log of your recent in-game activity, which can include the words recently recognized from your speech — this is what lets us fix recognition problems. These reports do not include your name, email or account ID.
Test versions of the Android app released before October 2026 also sent your name and email to analytics and crash reports, and your account details with problem reports. We have stopped this; the problem reports we hold contain no account details. Email us if you want anything removed.
speakit.gg uses no cookies and no analytics. It is hosted on GitHub Pages and loads fonts from Google Fonts, which may each see your IP address.
We do not sell your personal information. We share data only:
These providers may process data on servers outside your country, including in the United States, under their own transfer safeguards (such as the EU–US Data Privacy Framework or standard contractual clauses).
| Data | Kept |
|---|---|
| Account (Firebase Authentication) | Until you delete your account |
| Friends data (progress, area, codes, links) | Until you turn the feature off (area) or delete your account |
| Duel rooms | Deleted automatically, normally within 2 days |
| Leaderboard entries | Until you ask us to remove them |
| Problem reports | As long as needed to fix the problem; they contain no account details |
| Analytics and crash data | Limited periods set by Google (crash reports about 90 days; analytics event data at most 14 months) |
| Data on your device | Until you reset progress in Settings or uninstall the app |
Open Settings → Delete account in the app. This deletes your sign-in account and your Friends data (progress, area, friend codes and friend links). It does not delete leaderboard entries (they are not linked to your account) or anonymous problem reports. To remove a leaderboard entry, or if you cannot open the app, email benziheler@gmail.com — we will act within 30 days. Analytics and crash data already sent to Google expire on Google’s schedule (section 4). To remove SpeakIt from your Facebook account, use Facebook’s “Apps and websites” settings. More: Delete your account & data.
SpeakIt is intended for players aged 13 and over and is not directed at children under 13. We do not knowingly collect personal information from children under 13. If you believe a child under 13 has given us personal information, contact us and we will delete it.
Data sent between the app and our providers is encrypted in transit. Access to our databases is restricted by security rules.
If we change this policy, we will post the new version here and update the date above.
Benzi Heler · benziheler@gmail.com · speakit.gg